Card Combo Masterlist

For all your spellbook needs! An archive of Spellbook decks and their creation processes.


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Alex
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Given how wacky some of the cards are in MetaZoo, I thought it would be a good idea to put together a list of cards that combine well together, either intentionally or not. I’m not familiar with all the combos, so comment below with your finds and a brief description of how they work, and I’ll add them to the first post here.

The List;

Flatwoods Monster (UFO) x El Verde Entity: replay Flatwoods Monster’s Contract effect (choose a Page type to be unusable for a turn) by using El Verde Entity’s Contract effect (return Beasties to your Chapter) to recall Flatwoods and your second El Verde in a loop.

Kinderhook Blob x Powerup Red: as Kinderhook Blob’s attack is based off its LP, using Powerup Red adds 100 to its LP, and then adds 100 to its attack, meaning you’re hitting for a minimum of 235 from an undamaged Blob.

Bell Witch x Familiar: use Familiar’s ability to reduce your next Spirit, Dark or Neutral spell by one, and then use Bell Witch’s ability to Contract a Spirit spell from your Cemetery. Combos well with Morpheus.

Gaasyendietha x Boil Over x Torrential River: play Boil Over three times, then use Gaasyendietha’s Arena effect (cast a spell from your cemetery) to play it three more times. Then play Torrential River three times on yourself, which’ll hit you for 30 damage, but hit your opponent for 180 each time due to Boil Over stacking to six, and then do it again using Gaasyendietha’s effect.

Edgar Cayce x Hag of Detroit x Caster Center, MD: use Hag of Detroit’s ability to inflict Edgar Cayce with Sleep, which is required for Edgar Cayce’s ability to recall a Beastie from the Afterlife. Use Caster Center, MD to remove the sleep indicator, allowing you to awaken Edgar Cayce and use his ability.

Ghost Train x Red Ghost: loop Red Ghost's ability to destroy itself and another Beastie to place them directly into the Afterlife, by catching your Red Ghost using Ghost Train's effect that allows you to play Beasties that would be sent to your Afterlife under it instead. As Red Ghost is sent to the Afterlife before your turn ends, it avoids Ghost Train sending it to the Cemetery, and you can endlessly reuse the ability.

Ghost Train x Casey Jones: loop Casey Jone's ability to send a Beastie you control to the Afterlife and deal an opposing caster 100 damage by catching the Beastie under Ghost Train and destroying it again next turn using Casey Jones again.

Creator & Main Administrator behind the Caster Clubhouse Forum and MetaZoo Fandom Wiki.
Apprentice MetaZoologist who's been casting since Cryptid Nation, 1st edition!

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Alex
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Joined: Jan 1, 2023
Pronouns: They / Them
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Added two good Ghost Train loops, courtesy of a question in the MetaZoo discord!

Creator & Main Administrator behind the Caster Clubhouse Forum and MetaZoo Fandom Wiki.
Apprentice MetaZoologist who's been casting since Cryptid Nation, 1st edition!

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Alex
Clubhouse Administrator
Posts: 90
Joined: Jan 1, 2023
Pronouns: They / Them
Location: BC, Canada
Contact:

Added the Kinderhook Blob x Powerup Red combo.

Creator & Main Administrator behind the Caster Clubhouse Forum and MetaZoo Fandom Wiki.
Apprentice MetaZoologist who's been casting since Cryptid Nation, 1st edition!

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